Foresight Games powered by the Ironsworn system: an idea.

Note: The intended audience for this post is those who are already interested in foresight games or are using them in their practice. However, I may write a more introductory explanation if there is interest.  Over the past year, I have become deeply interested in foresight games, which stem from strategic games and wargames. They…

PaperPusher – an openTTD newGRF (mod) concept

After a year, I am back! Recently, I have really gotten into openTTD. This is the modern, open-source version of Transport Tycoon Deluxe from the 1990s. It’s a game where you build train, ship, plane and road vehicle networks around giant maps that have towns that grow in accordance with your levels of service. It’s…

Week 2 Review: Staying #Charp

In this post:  C# CourseYoutube Tutorials – Aseprite and sporeUnity Live CourseLearning multiple languages and scopeDecision on courses This has been a big week for me as I completed my C# coding course on CodeAcademy. I feel good about this, even though I did finish a Python course last fall, because up until this point…

Interlude – Reflections from TOJam May 14 – 16, 2021

CyberSoviet V0.1 – done! Well, I did it! I participated in my first game jam and completed my first ever original game. It’s a rough prototype, but it works, and it’s winnable! Check it out here and below. It’s a Unity Engine version of CyberSoviet that I hacked together using all of my skills learned…


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About Me

Hi, I’m Geoff. I am a foresight game designer and innovation strategist. Check out my games here:

One of my dreams is to consult on economy-building games, and pluralist economics in games in general – as well as interactivity in foresight and futures. This is based on my master’s research at OCAD University.

I decided to open this continuous process of learning game design so that others can join me in my journey, following along to provide motivation and learn from my successes and mistakes.

Thank you for following along!


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