PaperPusher – an openTTD newGRF (mod) concept

After a year, I am back! Recently, I have really gotten into openTTD. This is the modern, open-source version of Transport Tycoon Deluxe from the 1990s. It’s a game where you build train, ship, plane and road vehicle networks around giant maps that have towns that grow in accordance with your levels of service. It’s…

Week 2 Review: Staying #Charp

In this post:  C# CourseYoutube Tutorials – Aseprite and sporeUnity Live CourseLearning multiple languages and scopeDecision on courses This has been a big week for me as I completed my C# coding course on CodeAcademy. I feel good about this, even though I did finish a Python course last fall, because up until this point…

Interlude – Reflections from TOJam May 14 – 16, 2021

CyberSoviet V0.1 – done! Well, I did it! I participated in my first game jam and completed my first ever original game. It’s a rough prototype, but it works, and it’s winnable! Check it out here and below. It’s a Unity Engine version of CyberSoviet that I hacked together using all of my skills learned…

Week 1: Toronto Game Jam Weekend

My first game jam! As I write this, I am polishing my skills in the last hour before Toronto Game Jam (TOJam) 2021. I am very much looking forward to putting together a little game, my first complete game in the Unity engine, over the course of the weekend. That really sums up what a…


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About Me

Hi, I’m Geoff. I am learning to make indie games from scratch, in order to launch a career in the video game industry as a game designer.

My dream is specifically to consult on economy building games, and pluralist economics in games in general – as well as interactivity in foresight and futures.

I decided to make this process open so that others can join me in my journey, following along both to provide motivation but also to learn from my successes and mistakes.

I plan to give at least weekly progress updates. They might be short, they might be long!

Thank you for following along!


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